Nick / 22
Security research.
Systems programming.
About
index / 04
2016 → now
Background.
Programming began at age twelve through game development. Over the following ten years, the work expanded into low-level systems, reverse engineering, and security research.
Current work includes a dual BS/MS in Game Development and a role at Voidware Studios. Previous experience includes four years building AI-powered products at a cybersecurity firm.
Technical areas include kernel drivers, reverse engineering, anti-cheat research, malware analysis, and real-time systems. H1 and related platforms provide formal authorization for vendor penetration testing.
Current focus.
Four active areas across security, systems, and game technology.
- 01
Security research on AI systems
Behavioral detection, adversarial evaluation, and the trust assumptions around automation.
- 02
DirectX real-time inference
Low-latency rendering and inference paths for Windows products and game technology.
- 03
Windows driver development
Kernel constraints, communication, integrity, obfuscation, and reverse engineering.
- 04
Game development
Long-term development work toward an independent game studio.
Long-term goal: run an independent game studio.