Nick / 22

Security research.
Systems programming.

About

index / 04

2016 → now

Background.

Programming began at age twelve through game development. Over the following ten years, the work expanded into low-level systems, reverse engineering, and security research.

Current work includes a dual BS/MS in Game Development and a role at Voidware Studios. Previous experience includes four years building AI-powered products at a cybersecurity firm.

Technical areas include kernel drivers, reverse engineering, anti-cheat research, malware analysis, and real-time systems. H1 and related platforms provide formal authorization for vendor penetration testing.

Current focus.

Four active areas across security, systems, and game technology.

  1. 01

    Security research on AI systems

    Behavioral detection, adversarial evaluation, and the trust assumptions around automation.

  2. 02

    DirectX real-time inference

    Low-latency rendering and inference paths for Windows products and game technology.

  3. 03

    Windows driver development

    Kernel constraints, communication, integrity, obfuscation, and reverse engineering.

  4. 04

    Game development

    Long-term development work toward an independent game studio.

10+ years writing code
4 years in industry
22 years old

Long-term goal: run an independent game studio.

Links.