Nick / koi
I learned to code by taking games apart.
About
index / 04
age 12 → now
Background.
I started coding at 12 by building Minecraft mods and small exploits. Those projects led me into game cheats, first in Java and then in C++. Each project pushed me to understand more of what the computer was doing underneath the game.
After high school, I joined a cybersecurity firm, where I worked on several products and gradually took on more responsibility. Over time, part of my role grew into something close to product management.
I never stopped working on cheats during that time. Outside the job, I built and sold them for several games, and that work remained part of how I made a living. In 2026, I joined Javelin Anti-Cheat at Electronic Arts, where I work on anti-cheat compatibility and other related features.
Current focus.
I like projects where I have to understand what the computer is actually doing.
- 01
Security research
I look at how detection systems behave when someone is actively trying to get around them.
- 02
Windows systems
I build and reverse engineer Windows drivers, with a focus on how they communicate, protect code, and handle security boundaries.
- 03
Graphics and machine learning
I use DirectX and DirectML to build responsive graphics and machine-learning features for Windows software.
- 04
Game development
I am completing a dual BS/MS in game development, and I would like to start an independent studio someday.
Someday: an independent game studio.