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I started coding at 12 by building Minecraft mods and small exploits. Those projects led me into game cheats, first in Java and then in C++. Each project pushed me to understand more of what the computer was doing underneath the game.

After high school, I joined a cybersecurity firm, where I worked on several products and gradually took on more responsibility. Over time, part of my role grew into something close to product management.

I never stopped working on cheats during that time. Outside the job, I built and sold them for several games, and that work remained part of how I made a living. In 2026, I joined Javelin Anti-Cheat at Electronic Arts, where I work on anti-cheat compatibility and other related features.

  • Security research How detection systems behave when someone is actively trying to get around them.
  • Windows systems Building and reverse engineering drivers: how they communicate, protect code, and handle security boundaries.
  • Graphics and machine learning DirectX and DirectML for responsive graphics and machine-learning features on Windows.
  • Game development Finishing a dual BS/MS in game development, with an independent studio as the long-term goal.